الاثنين، 16 أكتوبر 2017

danganronpa v3 guide 1

danganronpa v3 guide 1

I love stories and plots that revolve around impossible decisions. The Prisoner’s Dilemma is a fascinating bit of game theory that really ups the stakes of human psychology and sociology. Balancing trust and self-preservation is something that we all deal with on a daily basis, whether in our professional or personal lives. Films like Battle Royale are horrifyingly intriguing to me, taking caricatures and stereotypes and placing them within primal life and death scenarios. This is the premise of the Danganronpa series. Sixteen students are locked away and given motive to murder one another in an event so glibly called “the killing game” by series antagonist and mascot, Monokuma. Ignore the fact that he’s a bizarre black and white robot bear, or perhaps embrace it. This is Danganronpa, the dark and murderous psychological side contrasted sharply with the bright colors of the game and light humor of a talking teddy bear as the master of ceremonies.
The fact is, Spike Chunsoft has done this twice before. It’s always the same. Sixteen students come together with little-to-no memory of how they got there or what is going on. After a lengthy meeting period and some ruminating on their situation, the black and white Monokuma shows up to force the unwilling participants into the killing game by any means he can. Suspicion begins to descend on the group, and as the dominoes fall, people die and trust is eradicated through brilliantly interlacing mysteries that put every character under intense scrutiny. Knowing that characters will start dying increases the anticipation of who will go first, and who caused their demise.

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