danganronpa v3 guide 1
I love stories and plots that revolve
around impossible decisions. The Prisoner’s Dilemma is a fascinating bit
of game theory that really ups the stakes of human psychology and
sociology. Balancing trust and self-preservation is something that we
all deal with on a daily basis, whether in our professional or personal
lives. Films like Battle Royale are horrifyingly intriguing to
me, taking caricatures and stereotypes and placing them within primal
life and death scenarios. This is the premise of the Danganronpa
series. Sixteen students are locked away and given motive to murder one
another in an event so glibly called “the killing game” by series
antagonist and mascot, Monokuma. Ignore the fact that he’s a bizarre
black and white robot bear, or perhaps embrace it. This is Danganronpa, the
dark and murderous psychological side contrasted sharply with the
bright colors of the game and light humor of a talking teddy bear as the
master of ceremonies.
The fact is, Spike Chunsoft has done this
twice before. It’s always the same. Sixteen students come together with
little-to-no memory of how they got there or what is going on. After a
lengthy meeting period and some ruminating on their situation, the black
and white Monokuma shows up to force the unwilling participants into
the killing game by any means he can. Suspicion begins to descend on the
group, and as the dominoes fall, people die and trust is eradicated
through brilliantly interlacing mysteries that put every character under
intense scrutiny. Knowing that characters will start dying increases
the anticipation of who will go first, and who caused their demise.
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