الاثنين، 16 أكتوبر 2017

Let’s Take it to Trial

Let’s Take it to Trial


Danganronpa V3’s trials are some of the longest in the series, going on more than two hours each, especially if you don’t speed read and skip the spoken dialog. Some moments could have been shortened if the game didn’t feel the need to reiterate plot points three or four times each. The lack of any nuance can feel insulting to the player’s intelligence at times, like a friend who always elaborates on the punchline of every joke or leans in and over-explains what’s going on in that movie or TV show you’re watching. Forget subtlety. Danganronpa V3 is going to clearly let you know three or more times why the character did the thing.
On the note of nuance, sometimes there are portions in the trial where my conclusions have already moved beyond those of the students investigating the crime. My responses to some questions then ended up being “wrong,” when later on they turn out to be right based on additional evidence that I had already surmised the purpose of. It’s a rare occurrence, but one that seems an oversight to not benefit the smart players that are able to make their own deductions, rather than wait for the class trial to tread that path.

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